Helldivers Field Manual
Original orbital operations artwork for this independent HELLDIVERS 2 field guide

Updated for build 7.0.2 · verified Sep 3, 2026

HELLDIVERS 2 Field Guide

Current-patch loadouts, verified game data, known issues, and practical HELLDIVERS 2 tools.

Current priorities

Reward checks and current field guides

Use these routes for reward checks, current issues and existing field guides. Each destination keeps its own source-review date.

Faction loadouts

Start with the threat profile

Each faction page leads with starter, general-purpose, and high-difficulty kits plus the weakness each kit still carries.

Status board

Current known issues

Official issue list checked Sep 12, 2026. Workarounds are never implied when none has been confirmed.

View all active issues
Source methodology

Know what kind of claim you are reading

Every current-patch fact and recommendation uses one of these labels so an official status cannot silently become community folklore.

Read the full source policy
Official

Arrowhead, Steam, PlayStation, Xbox, and official support pages for releases, fixes, platforms, and status.

In-game verified

Directly checked inputs, unlock conditions, and interface behavior with a recorded verification date.

Community tested

Repeatable player testing that is useful but never presented as an Arrowhead statement.

Editorial recommendation

A practical choice or risk-reduction step derived from the verified facts and labeled as judgment.

Unverified

A disputed or incomplete claim that stays visible as uncertain instead of being turned into a fact.

Quick answers

About this field manual

What is this HELLDIVERS 2 site for?

It is an independent field guide with a faction loadout checker, stratagem input trainer, and verified official destinations.

Is this the official HELLDIVERS 2 website?

No. The primary official game landing page is on PlayStation and helldivers.com redirects there.

Does the loadout builder calculate damage?

No. It checks qualitative capability coverage because exact damage and breakpoints are update-sensitive.