Helldivers Field Manual
Illuminate field kits

Illuminate Loadouts

Four complete build templates for the Void, Wretch pressure, Crusher regeneration, mobility, and objective holds.

Current build
7.0.2
Last verified
Status
Editorial recommendation
Quick answer

Build around Illuminate pressure, not one universal meta

Keep continuous damage available for Crushers, fast tracking for Wretches, and a mobility or control plan for shifting Void objectives. Do not let every slot become slow single-target burst.

Copyable builds

Four complete Illuminate loadouts

Every kit includes equipment, four explained stratagem slots, intended difficulty and team size, threat coverage, a main weakness, and replacement choices.

StarterEditorial recommendation

Illuminate Starter Loadout

A forgiving high-ammo kit for Voteless pressure with shielding and two simple answers for priority targets.

BUILD 01
Current build
7.0.2
Last verified
Difficulty
2–5
Team size
1–4
Mission fit
First Illuminate operations · Open objectives · Learning the Void

Full loadout and slot jobs

SlotPickWhy it is here
PrimaryAR-23 LiberatorSustained, familiar fire for light enemies and moving targets.
SecondaryP-2 PeacemakerControlled fallback while backing away from pressure.
GrenadeG-12 High ExplosiveEmergency cluster and structure utility.
Armor passiveExtra PaddingAdds tolerance while learning new attack patterns.
BoosterHellpod Space OptimizationImproves the squad's starting supply state.
Stratagem 1Machine GunSustained pressure against light groups and exposed targets.
Stratagem 2Eagle AirstrikeFast mixed-group and objective clear.
Stratagem 3Orbital Precision StrikePriority heavy or structure answer.
Stratagem 4Shield Generator PackMistake tolerance under ranged and sudden melee pressure.

Threat coverage

Anti-heavyPartial

Precision Strike helps, but repeated Crushers require squad focus.

Crowd controlStrong

Liberator, Machine Gun, and Airstrike sustain light clear.

SurvivalStrong

Extra Padding and Shield Pack create a forgiving learning layer.

MobilityPartial

No movement call-in; keep a retreat lane open.

Objective utilityCovered

Grenade and two strikes cover early objective pressure.

Main weakness

Repeated Crusher waves exceed the kit's independent anti-heavy capacity.

Replacement choices

  • • Replace Shield Generator Pack with Recoilless Rifle when the squad has no repeatable anti-heavy.
  • • Replace Peacemaker with a high-penetration secondary after you unlock and learn one.

Current known issues

The official list still includes Illuminate mission and clipping problems. If an objective stalls, check Known Issues before assuming the loadout caused it.

Check the live list →
General-purposeEditorial recommendation

Illuminate General-Purpose Loadout

A mobile Void-expedition kit that combines sustained fire, emergency anti-armor, and rapid objective repositioning.

BUILD 02
Current build
7.0.2
Last verified
Difficulty
5–8
Team size
2–4
Mission fit
Void expeditions · Randomized objectives · Long traversal

Full loadout and slot jobs

SlotPickWhy it is here
PrimaryLAS-16 SickleHigh-ammo light-target pressure with heat management.
SecondaryP-4 SenatorCommunity-tested high-penetration option for exposed priority points.
GrenadeG-123 ThermiteEmergency Crusher or spawner pressure.
Armor passiveEngineering KitSupports deliberate grenade use and stable firing posture.
BoosterStamina EnhancementImproves the squad's objective-to-objective movement.
Stratagem 1Machine GunSustained damage for Wretch groups and continuous Crusher pressure.
Stratagem 2Eagle AirstrikeMixed-wave and objective clear.
Stratagem 3Orbital Precision StrikePriority target or structure burst.
Stratagem 4Jump PackEscape collapsing lanes and reach changing objectives.

Threat coverage

Anti-heavyCovered

Thermite, Precision Strike, and focused sustained fire layer the response.

Crowd controlStrong

Sickle, Machine Gun, and Airstrike cover long pressure cycles.

SurvivalCovered

Control and Jump Pack replace a defensive backpack.

MobilityStrong

Stamina and Jump Pack fit shifting Void routes.

Objective utilityCovered

Explosives and Airstrike provide destructive utility.

Main weakness

The kit asks the player to manage two sustained-fire weapons and lacks a dedicated team anti-tank support.

Replacement choices

  • • Replace Jump Pack with Recoilless Rifle when the squad cannot stop repeated heavy targets.
  • • Replace Sickle with a familiar high-capacity ballistic primary if heat management interrupts pressure.

Current known issues

The official list still includes Illuminate mission and clipping problems. If an objective stalls, check Known Issues before assuming the loadout caused it.

Check the live list →
High-difficultyEditorial recommendation

Illuminate High-Difficulty Loadout

A coordinated explosive package for dense Crusher, Wretch, and objective pressure with explicit Eagle downtime risk.

BUILD 03
Current build
7.0.2
Last verified
Difficulty
8–10
Team size
3–4
Mission fit
Void high difficulty · Crusher-heavy missions · Large encampments

Full loadout and slot jobs

SlotPickWhy it is here
PrimaryPLAS-1 ScorcherExplosive pressure against grouped and durable Illuminate targets.
SecondaryP/40-K Bolt PistolRecent community testing uses its penetration against Crusher helmets and turrets.
GrenadeG-123 ThermiteEmergency Crusher or spawner answer.
Armor passiveSiege-ReadySupports ammunition and reload pressure in sustained engagements.
BoosterVitality EnhancementAdds squad tolerance when Wretches collapse the formation.
Stratagem 1AutocannonRepeatable explosive pressure for durable targets and selected objectives.
Stratagem 2Eagle 500kg BombBurst for heavy clusters or a large objective.
Stratagem 3Orbital Gatling BarrageSustained lane control against Wretch and light pressure.
Stratagem 4Eagle AirstrikeFlexible mixed-wave and encampment clear.

Threat coverage

Anti-heavyStrong

Autocannon pressure, Thermite, Bolt Pistol, and 500kg create layered options.

Crowd controlStrong

Scorcher, Gatling, and Airstrike protect heavy-target focus.

SurvivalCovered

Vitality helps, but the kit relies on formation and control.

MobilityPartial

Autocannon backpack commitment removes a movement pack.

Objective utilityStrong

Explosive primary, support, grenade, and strikes all contribute.

Main weakness

Autocannon reload windows and shared Eagle rearm can overlap at the worst time.

Replacement choices

  • • Replace Eagle 500kg Bomb with Orbital Precision Strike to separate the two heavy answers' cooldown paths.
  • • Replace Autocannon with Machine Gun when teammates already own Crusher and Harvester armor.

Current known issues

The official list still includes Illuminate mission and clipping problems. If an objective stalls, check Known Issues before assuming the loadout caused it.

Check the live list →
Team supportEditorial recommendation

Illuminate Team-Support Loadout

A chaff-control and lane-protection role that lets squad anti-heavy specialists keep firing at Crushers and larger targets.

BUILD 04
Current build
7.0.2
Last verified
Difficulty
6–10
Team size
3–4
Mission fit
Tactical-camera objectives · Defense · Squad anti-heavy already covered

Full loadout and slot jobs

SlotPickWhy it is here
PrimarySG-225SP Breaker Spray & PrayHigh-volume close pressure against Wretches and light groups.
SecondaryP-4 SenatorPenetrating fallback for a priority point or durable survivor.
GrenadeG-4 GasArea control while a teammate operates an objective.
Armor passiveMed-KitSupports recovery while holding a camera or terminal lane.
BoosterExperimental InfusionPairs with the support role's frequent recovery and repositioning.
Stratagem 1Machine GunOwn the sustained Wretch and light-target lane.
Stratagem 2Guard Dog RoverContinuous nearby pressure; maintain a safe friendly-fire angle.
Stratagem 3Orbital Gatling BarrageDeny an approach while the squad handles the objective.
Stratagem 4Eagle AirstrikeEmergency mixed-wave clear and objective utility.

Threat coverage

Anti-heavySquad-dependent

Senator and Airstrike assist, but another player must own repeated Crusher kills.

Crowd controlStrong

Every major slot contributes to lane control.

SurvivalStrong

Med-Kit, gas control, and Infusion protect objective holds.

MobilityCovered

Infusion supports repositioning; the Rover commits the backpack slot.

Objective utilityCovered

Gas, Gatling, and Airstrike create interaction windows.

Main weakness

The kit is intentionally squad-dependent against repeated heavy armor.

Replacement choices

  • • Replace Guard Dog Rover with Recoilless Rifle if the launch screen shows no dedicated anti-heavy support.
  • • Replace Gas grenade with Thermite when armor, not lane control, is ending the mission.

Current known issues

The official list still includes Illuminate mission and clipping problems. If an objective stalls, check Known Issues before assuming the loadout caused it.

Check the live list →
Adjust, do not worship

How to use these builds

Start with the nearest archetype, compare it with the other three squad loadouts, then replace the duplicated job—not a random favorite.

Difficulty and mission labels describe intended use, not a guarantee. Player execution, modifiers, enemy composition, and team coverage still decide the result.

Equipment behavior can change. The official patch notes and in-game descriptions override this editorial layer.

Sources

Evidence and recommendation boundary

Named mechanics and update state use official or maintained references. The four assembled kits are independent editorial recommendations informed by current community patterns.