Helldivers Field Manual
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HELLDIVERS 2 Illuminate Enemies

The current Illuminate front now extends into the Void. Bring crowd control for mobile pressure, preserve survivability, and reserve sustained heavy coverage for the Crusher.

Current build
7.0.2
Last verified
Status
Official
Quick answer

Cover both ends of the threat spectrum

The Wretch punishes slow tracking and the Crusher punishes damage that stops too soon. A squad that brings only crowd clear or only heavy damage leaves one of those jobs exposed.

Priority threats

Crusher and Wretch

Crowd control

Track mobile pressure

Keep a close-range or area-control answer available while the squad handles new fast attackers.

Anti-heavy

Sustain pressure

The Crusher's officially confirmed regeneration makes coordinated, continuous damage a required team job.

Mission awareness

Expect the Void to change the route

Randomized primary objectives and secondary extraction zones reward squads that keep mobility and objective utility.

Current issue

High Value Assets clipping

Arrowhead currently acknowledges that new Illuminate enemies may clip through terrain or obstacles during High Value Assets missions.

Read the issue status and workaround field