Track mobile pressure
Keep a close-range or area-control answer available while the squad handles new fast attackers.
The current Illuminate front now extends into the Void. Bring crowd control for mobile pressure, preserve survivability, and reserve sustained heavy coverage for the Crusher.
The Wretch punishes slow tracking and the Crusher punishes damage that stops too soon. A squad that brings only crowd clear or only heavy damage leaves one of those jobs exposed.
Keep coordinated damage on a Crusher and do not give it a quiet reset window. Arrowhead's guidance is to wear it down quickly and consistently before it regenerates.
Open the verified behavior and counter plan →Mobile assaultTrack the Wretch through its dodges and leap, then finish it with focused aim. Slow target switching gives this fast Illuminate threat the opening it wants.
Open the verified behavior and counter plan →Keep a close-range or area-control answer available while the squad handles new fast attackers.
The Crusher's officially confirmed regeneration makes coordinated, continuous damage a required team job.
Randomized primary objectives and secondary extraction zones reward squads that keep mobility and objective utility.
Arrowhead currently acknowledges that new Illuminate enemies may clip through terrain or obstacles during High Value Assets missions.
Read the issue status and workaround field