Helldivers Field Manual
Faction loadout hub

HELLDIVERS 2 Loadouts

Twelve copyable, current-build templates: starter, general-purpose, high-difficulty, and team-support kits for each enemy faction.

Current build
7.0.2
Last verified
Status
Editorial recommendation
Quick answer

Choose the enemy front before choosing the gear

A complete loadout covers the faction's required jobs and leaves room for the other three players. Start with one of the 12 versioned templates, compare it with the squad, then replace the duplicated job.

Check a custom four-slot kit
Three fronts

Open the threat profile you are actually fighting

Each faction page contains four full equipment tables, slot explanations, coverage status, a main weakness, and replacements.

Coverage model

Five jobs every build must expose

The site uses transparent job labels instead of a fabricated universal power score.

Anti-heavy

A repeatable answer for armor, not only one long-cooldown emergency button.

Crowd control

Enough pressure to protect the anti-heavy reload and the mission interaction.

Survival

Armor, control, positioning, or a defensive slot that creates recovery time.

Mobility

A route, booster, or call-in that prevents the squad from being boxed in.

Objective utility

A way to handle structures, closures, terminals, or the time needed to interact.

Reference

Check inputs and roles

Open the 12-record curated Stratagem dataset used by these templates.

Risk check

Check affected equipment

Review current official problems before blaming or replacing a loadout.

First drop

Learn the mission loop

Use the phased beginner route before optimizing all nine equipment slots.