Helldivers Field Manual
Terminids field kits

Terminid Loadouts

Four complete build templates for swarm pressure, breaches, heavy armor, and squad support.

Current build
7.0.2
Last verified
Status
Editorial recommendation
Quick answer

Build around Terminids pressure, not one universal meta

Bring one sustained answer for light enemies, one repeatable answer for heavy armor, and enough control to protect reloads and extraction. A high kill count does not compensate for a kit that cannot stop repeated heavy targets.

Copyable builds

Four complete Terminids loadouts

Every kit includes equipment, four explained stratagem slots, intended difficulty and team size, threat coverage, a main weakness, and replacement choices.

StarterEditorial recommendation

Terminid Starter Loadout

A forgiving first-unlock route that clears light pressure, teaches one support weapon, and keeps a precision answer for priority targets.

BUILD 01
Current build
7.0.2
Last verified
Difficulty
1–4
Team size
1–4
Mission fit
Standard operations · Early progression · Open-map objectives

Full loadout and slot jobs

SlotPickWhy it is here
PrimaryAR-23 LiberatorReliable general-purpose fire while learning target priority.
SecondaryP-2 PeacemakerFallback when a partial reload would cost too much time.
GrenadeG-12 High ExplosiveCloses bug holes and creates emergency burst damage.
Armor passiveExtra PaddingAdds mistake tolerance without changing the play pattern.
BoosterHellpod Space OptimizationImproves the squad's starting supply state.
Stratagem 1Machine GunSustained light-enemy and breach pressure.
Stratagem 2Orbital Precision StrikePriority heavy or predictable structure.
Stratagem 3Eagle AirstrikeFast line clear for mixed groups and selected objectives.
Stratagem 4Guard Dog RoverClose-range swarm pressure; watch its friendly-fire lane.

Threat coverage

Anti-heavyPartial

Precision Strike covers isolated threats, not repeated high-difficulty armor.

Crowd controlStrong

Machine Gun, Airstrike, and Rover share the light-pressure job.

SurvivalCovered

Extra Padding increases beginner tolerance.

MobilityPartial

No mobility call-in; route choice matters.

Objective utilityCovered

Grenade and strikes cover common early structures.

Main weakness

Dedicated anti-tank coverage becomes too thin when heavy spawns repeat.

Replacement choices

  • • At difficulty 5+, replace Guard Dog Rover with Recoilless Rifle when the squad lacks anti-heavy.
  • • Replace Machine Gun with Orbital Gatling Barrage when a teammate already owns the support-weapon role.

Current known issues

No current official issue entry explicitly names this exact kit. That is not proof every item is bug-free; check the live issue list before replacing a pick that behaves unexpectedly.

Check the live list →
General-purposeEditorial recommendation

Terminid General-Purpose Loadout

A two-to-four-player kit that pairs repeatable anti-heavy with breach control and flexible objective damage.

BUILD 02
Current build
7.0.2
Last verified
Difficulty
5–8
Team size
2–4
Mission fit
Mixed objectives · Long operations · Unknown mission modifiers

Full loadout and slot jobs

SlotPickWhy it is here
PrimarySG-451 CookoutCreates close-range breathing room against advancing targets.
SecondaryGP-31 Grenade PistolProvides ranged explosive utility when the grenade slot is reserved for armor.
GrenadeG-123 ThermiteEmergency anti-heavy or structure pressure.
Armor passiveEngineering KitSupports deliberate grenade use and steadier firing posture.
BoosterStamina EnhancementHelps the squad rotate away from breaches and between objectives.
Stratagem 1Recoilless RiflePrimary answer for repeated heavy armor.
Stratagem 2Eagle AirstrikeMixed-wave clear and objective utility.
Stratagem 3Orbital Gatling BarrageBreach and chokepoint denial.
Stratagem 4Orbital Precision StrikeSecond priority-target or structure answer.

Threat coverage

Anti-heavyStrong

Recoilless Rifle, Thermite, and Precision Strike provide layered answers.

Crowd controlStrong

Cookout, Airstrike, and Gatling cover different ranges.

SurvivalPartial

Survival comes from control and movement rather than a defensive backpack.

MobilityCovered

Stamina helps rotation but does not cross blocked terrain.

Objective utilityStrong

Explosives and strikes handle common closures and structures.

Main weakness

The backpack slot is committed to Recoilless Rifle, so personal mobility and shielding stay limited.

Replacement choices

  • • Replace Orbital Precision Strike with Eagle 500kg Bomb when the mission needs more burst than precision cadence.
  • • Replace Cookout with a familiar high-capacity primary if close-range pacing causes frequent reload gaps.

Current known issues

No current official issue entry explicitly names this exact kit. That is not proof every item is bug-free; check the live issue list before replacing a pick that behaves unexpectedly.

Check the live list →
High-difficultyEditorial recommendation

Terminid High-Difficulty Loadout

A heavy-aware team kit for dense waves where repeated armor and breach pressure must both be answered.

BUILD 03
Current build
7.0.2
Last verified
Difficulty
8–10
Team size
3–4
Mission fit
High-difficulty operations · Heavy-spawn missions · Large nests

Full loadout and slot jobs

SlotPickWhy it is here
PrimaryJAR-5 DominatorHandles durable medium targets while the support slot stays focused on heavy armor.
SecondaryP-19 RedeemerFast close-range fallback when the primary is between shots or magazines.
GrenadeG-123 ThermitePocket anti-heavy when the support weapon is empty or displaced.
Armor passiveFortifiedAdds explosive resistance and steadier weapon handling.
BoosterVitality EnhancementRaises squad tolerance during unavoidable high-pressure contact.
Stratagem 1Recoilless RifleRepeatable squad anti-heavy; assisted reload is now more flexible.
Stratagem 2Eagle 500kg BombBurst against a priority cluster or large objective.
Stratagem 3Orbital Gatling BarrageSustained breach denial while the team handles armor.
Stratagem 4Eagle AirstrikeFlexible line clear and structure pressure.

Threat coverage

Anti-heavyStrong

Recoilless Rifle, Thermite, and 500kg create redundancy.

Crowd controlCovered

Gatling and Airstrike protect the anti-heavy reload cycle.

SurvivalCovered

Fortified and Vitality add team-level tolerance.

MobilityPartial

No mobility tool; avoid getting boxed in before a breach starts.

Objective utilityStrong

Both Eagle options support destructive objectives.

Main weakness

Two Eagle selections share the same rearm economy, so careless use can remove both options together.

Replacement choices

  • • Replace Eagle 500kg Bomb with Orbital Precision Strike when shared Eagle rearm feels too restrictive.
  • • Replace Dominator with a faster primary if the squad already handles durable medium targets.

Current known issues

No current official issue entry explicitly names this exact kit. That is not proof every item is bug-free; check the live issue list before replacing a pick that behaves unexpectedly.

Check the live list →
Team supportEditorial recommendation

Terminid Team-Support Loadout

A mobile breach-control role that keeps light pressure off teammates while leaving heavy kills to the squad specialist.

BUILD 04
Current build
7.0.2
Last verified
Difficulty
5–10
Team size
3–4
Mission fit
Defense · Escort · Squad anti-heavy already covered

Full loadout and slot jobs

SlotPickWhy it is here
PrimaryBR-14 AdjudicatorFlexible medium-target pressure between support-weapon reloads.
SecondaryGP-31 Grenade PistolCloses bug holes while the grenade slot handles emergency groups.
GrenadeG-16 ImpactImmediate burst when the squad is being overrun.
Armor passiveMed-KitImproves recovery while holding a support lane.
BoosterStamina EnhancementSupports team rotations and objective-to-objective pacing.
Stratagem 1Machine GunOwn the sustained light and medium pressure lane.
Stratagem 2Eagle AirstrikeEmergency mixed-wave clear and structure utility.
Stratagem 3Orbital Gatling BarrageLock down breaches and chokepoints.
Stratagem 4Jump PackReposition to protect a flank or exit a collapsing lane.

Threat coverage

Anti-heavySquad-dependent

Airstrike helps, but a teammate must own repeatable armor removal.

Crowd controlStrong

Machine Gun and Gatling define the role.

SurvivalCovered

Med-Kit and Jump Pack reduce lane-collapse risk.

MobilityStrong

Stamina and Jump Pack support fast repositioning.

Objective utilityCovered

Grenade Pistol and Airstrike handle common structures.

Main weakness

This is not a solo high-difficulty kit; it depends on visible squad anti-heavy coverage.

Replacement choices

  • • Replace Jump Pack with Recoilless Rifle when no teammate brings repeatable anti-heavy.
  • • Replace Adjudicator with a close-range primary on compact defense maps.

Current known issues

No current official issue entry explicitly names this exact kit. That is not proof every item is bug-free; check the live issue list before replacing a pick that behaves unexpectedly.

Check the live list →
Current-threat adjustment

Hive Lord encounter adjustment

Do not rebuild every Terminid loadout around a Hive Lord that may not appear and does not have to be killed. Treat this as an encounter adjustment, not a fixed replacement meta.

Check confirmed Hive Lord behavior
Adjust, do not worship

How to use these builds

Start with the nearest archetype, compare it with the other three squad loadouts, then replace the duplicated job—not a random favorite.

Difficulty and mission labels describe intended use, not a guarantee. Player execution, modifiers, enemy composition, and team coverage still decide the result.

Equipment behavior can change. The official patch notes and in-game descriptions override this editorial layer.

Sources

Evidence and recommendation boundary

Named mechanics and update state use official or maintained references. The four assembled kits are independent editorial recommendations informed by current community patterns.