Helldivers Field Manual
Faction threat overview

Automaton Enemy Guide

Prepare for ranged fire, durable infantry, weak-point pressure, armored vehicles, and fortified positions with explicit squad jobs.

Current build
7.0.2
Last verified
Status
Editorial recommendation
Quick answer

Prepare for the Automaton pressure pattern

Automatons punish exposure. Move from cover to cover, use precision against visible weak points, protect heavy-weapon reloads, and keep an independent way to break a fortified position.

Open four complete Automaton loadouts
Threat classes

Recognize the job before choosing the target

These groups describe decision pressure, not an exhaustive enemy-stat database.

Control & cover

Infantry firing lines

Read the signal
Many ranged targets turning open ground into continuous chip pressure.
Respond
Reduce the number of active firing lanes, then move between cover rather than trading in the open.
Close survival

Close assault units

Read the signal
Durable melee pressure forcing the player away from a stable firing position.
Respond
Create space early with control or focused fire; do not back into another bot firing lane.
Precision

Durable medium armor

Read the signal
Devastator-class pressure surviving light fire and protecting weaker units.
Respond
Use precision and the kit's medium-armor answer while teammates control basic infantry.
Anti-heavy

Striders, tanks, and heavy armor

Read the signal
Large armored threats limiting movement and consuming ordinary ammunition.
Respond
Call the target, use the designated anti-heavy slot, and exploit safe angles rather than all peeking together.
Objective utility

Gunships and fortified positions

Read the signal
Vertical pressure or structures forcing the squad out of normal cover.
Respond
Preserve support ammunition and strikes for the mission job; approach from a lane the team can actually hold.
Field rules

Use repeatable decisions under pressure

Cover is part of the loadout

A strong weapon does not compensate for fighting several ranged lanes in the open. Plan the next piece of cover before the first shot.

Separate infantry and armor jobs

Do not spend every anti-tank round on a target the primary or Autocannon role can handle.

Create a reload window

Stun, suppression, Airstrike, or a teammate's firing lane should protect backpack-weapon reloads.

Break the position, then move

Fortified fights become expensive when the squad remains after the objective path has opened.

Avoid

Common faction mistakes

  • • Peeking the same angle as all three teammates.
  • • Bringing only light-clear weapons into repeated armor pressure.
  • • Reloading a backpack weapon without first reducing active firing lanes.
  • • Using every strike before reaching the fortified objective.
Unknown stays unknown

Verify exact armor and weak points in current data

This overview does not invent a numeric health, armor, or damage table. Use the in-game result and maintained reference for an exact enemy, and treat official patch notes as the version authority.

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